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Category Archives: Silent Space Rebellion
The Future is NOW!
Well no, not really! But it’s coming. Every step we take towards finishing this game brings us closer to finishing and launching more features as well! It’s always a difficult decision to choose what goes into a first release and … Continue reading
SCT Nostalgia, Round 2
We’re pretty nostolgic around here, aren’t you? Who doesn’t remember CD GAMES, DIR *.EXE commands from a misspent youth in Dos Gaming Landing? (Which is totally possible again, Thanks DosBox!) We thought we would take some time in this space … Continue reading
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STC Nostalgia
Courtesy of one of our better testers, we have a trip down memory lane today. Back in 2011 we ran a short Alpha Test for some of our combat mechanics. The idea was to get a feel for what worked, … Continue reading
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Public Test Server – Now Online!
We are happy to announce that we have a Public Test Server online for both our games! Crawlspace – a Multiplayer Browser Based RTS! Play with your friends, build new stations, conquer new planets! Silent Space Rebellion – a Single … Continue reading
Firing Updates!
Wow! So many changes since our last post. Crawlspace is really slamming along – updates to the weapons system means we are testing combat fully for the first time. The entire inventory system is now in game and working, and … Continue reading
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Heroic Journey…of a Ship?
Story in Silent Space Rebellion is an essential part of what we’re trying to do. So many browser based games on the market – one of the things that sets us apart distinctly is that we have a specific and … Continue reading
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Moving at the Speed of Click
Silent Space Rebellion has four distinct types of movement. They all flow seamlessly into and from each other, but the system can be overwhelming at first glance, so in preparation for our upcoming Beta Test we’re going to outline the … Continue reading
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One Click, One Kill
Wednesday’s update was about the Combat Screen, but there are lots of places we’ve improved the UI, from the top menu with a new bar showing you relevant stats to the torpedo icon images over the skill bar showing you … Continue reading
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Yes, But How Do I Fire a Torpedo?
Our current round of updates have focused very heavily on our user interface – and there is a very good reason for this. (Stay tuned for our upcoming blog post titled “One Click, One Kill” for more on this!) We … Continue reading
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Media Matters
We here at Intertainment Games know that Social Media is a big part of any company these days, and especially a new young upstart trying to make its place in a bustling industry. It’s taking some time, but we’re spinning … Continue reading
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