Category Archives: Game Development

The Future is NOW!

Well no, not really! But it’s coming. Every step we take towards finishing this game brings us closer to finishing and launching more features as well! It’s always a difficult decision to choose what goes into a first release and … Continue reading

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SCT Nostalgia, Round 2

We’re pretty nostolgic around here, aren’t you? Who doesn’t remember CD GAMES, DIR *.EXE commands from a misspent youth in Dos Gaming Landing? (Which is totally possible again, Thanks DosBox!) We thought we would take some time in this space … Continue reading

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STC Nostalgia

Courtesy of one of our better testers, we have a trip down memory lane today. Back in 2011 we ran a short Alpha Test for some of our combat mechanics. The idea was to get a feel for what worked, … Continue reading

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Public Test Server – Now Online!

We are happy to announce that we have a Public Test Server online for both our games! Crawlspace – a Multiplayer Browser Based RTS! Play with your friends, build new stations, conquer new planets! Silent Space Rebellion – a Single … Continue reading

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Firing Updates!

Wow! So many changes since our last post. Crawlspace is really slamming along – updates to the weapons system means we are testing combat fully for the first time. The entire inventory system is now in game and working, and … Continue reading

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Brace For Impact!

If someone was to ask me today what I thought they should study to get a job working on video games, I would tell them MATH. Everything in video games comes down to Math in one way or another – … Continue reading

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Fire at Bob, Commander!

Something that’s becoming a common theme on this blog is talking about how to handle different types of player actions in a manner dissimilar from modern games. There is a fine degree of control necessary when operating any sort of … Continue reading

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More Guns with Fun

More fun with the inventory system last night, this time with most of the kinks worked out. Sometimes you just have to quit for the day and get some sleep, or you won’t get anything at all productive done. So … Continue reading

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Drag and Drop or Click and Click?

Recently while working on an inventory system for Crawlspace, a discussion came up about the user interface that I wanted to share. We were discussing weather to implement a drag and drop system for the inventory. I should explain a … Continue reading

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Heroic Journey…of a Ship?

Story in Silent Space Rebellion is an essential part of what we’re trying to do. So many browser based games on the market – one of the things that sets us apart distinctly is that we have a specific and … Continue reading

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