Category Archives: Game Development

The Future is NOW!

Well no, not really! But it’s coming. Every step we take towards finishing this game brings us closer to finishing and launching more features as well! It’s always a difficult decision to choose what goes into a first release and … Continue reading

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SCT Nostalgia, Round 2

We’re pretty nostolgic around here, aren’t you? Who doesn’t remember CD GAMES, DIR *.EXE commands from a misspent youth in Dos Gaming Landing? (Which is totally possible again, Thanks DosBox!) We thought we would take some time in this space … Continue reading

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STC Nostalgia

Courtesy of one of our better testers, we have a trip down memory lane today. Back in 2011 we ran a short Alpha Test for some of our combat mechanics. The idea was to get a feel for what worked, … Continue reading

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Public Test Server – Now Online!

We are happy to announce that we have a Public Test Server online for both our games! Crawlspace – a Multiplayer Browser Based RTS! Play with your friends, build new stations, conquer new planets! Silent Space Rebellion – a Single … Continue reading

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Firing Updates!

Wow! So many changes since our last post. Crawlspace is really slamming along – updates to the weapons system means we are testing combat fully for the first time. The entire inventory system is now in game and working, and … Continue reading

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Brace For Impact!

If someone was to ask me today what I thought they should study to get a job working on video games, I would tell them MATH. Everything in video games comes down to Math in one way or another – … Continue reading

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Fire at Bob, Commander!

Something that’s becoming a common theme on this blog is talking about how to handle different types of player actions in a manner dissimilar from modern games. There is a fine degree of control necessary when operating any sort of … Continue reading

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