Firing Updates!

Wow! So many changes since our last post. Crawlspace is really slamming along – updates to the weapons system means we are testing combat fully for the first time. The entire inventory system is now in game and working, and so are fighters and bombers (We could write a whole post just about that!).

Most recently we’ve been working on implementing the Orders Menu, for commanding all those AI ships you can build from the citadel. Enough talking, here are screenshots:

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