Category Archives: Crawlspace
The Future is NOW!
Well no, not really! But it’s coming. Every step we take towards finishing this game brings us closer to finishing and launching more features as well! It’s always a difficult decision to choose what goes into a first release and … Continue reading
Public Test Server – Now Online!
We are happy to announce that we have a Public Test Server online for both our games! Crawlspace – a Multiplayer Browser Based RTS! Play with your friends, build new stations, conquer new planets! Silent Space Rebellion – a Single … Continue reading
Brace For Impact!
If someone was to ask me today what I thought they should study to get a job working on video games, I would tell them MATH. Everything in video games comes down to Math in one way or another – … Continue reading
Fire at Bob, Commander!
Something that’s becoming a common theme on this blog is talking about how to handle different types of player actions in a manner dissimilar from modern games. There is a fine degree of control necessary when operating any sort of … Continue reading
More Guns with Fun
More fun with the inventory system last night, this time with most of the kinks worked out. Sometimes you just have to quit for the day and get some sleep, or you won’t get anything at all productive done. So … Continue reading
Drag and Drop or Click and Click?
Recently while working on an inventory system for Crawlspace, a discussion came up about the user interface that I wanted to share. We were discussing weather to implement a drag and drop system for the inventory. I should explain a … Continue reading