Author Archives: Developer Mark

The Future is NOW!

Well no, not really! But it’s coming. Every step we take towards finishing this game brings us closer to finishing and launching more features as well! It’s always a difficult decision to choose what goes into a first release and … Continue reading

Posted in Crawlspace, Game Development, Silent Space Rebellion | Leave a comment

SCT Nostalgia, Round 2

We’re pretty nostolgic around here, aren’t you? Who doesn’t remember CD GAMES, DIR *.EXE commands from a misspent youth in Dos Gaming Landing? (Which is totally possible again, Thanks DosBox!) We thought we would take some time in this space … Continue reading

Posted in Silent Space Rebellion | Leave a comment

STC Nostalgia

Courtesy of one of our better testers, we have a trip down memory lane today. Back in 2011 we ran a short Alpha Test for some of our combat mechanics. The idea was to get a feel for what worked, … Continue reading

Posted in Silent Space Rebellion | Leave a comment

Public Test Server – Now Online!

We are happy to announce that we have a Public Test Server online for both our games! Crawlspace – a Multiplayer Browser Based RTS! Play with your friends, build new stations, conquer new planets! Silent Space Rebellion – a Single … Continue reading

Posted in Crawlspace, Game Development, Silent Space Rebellion | Leave a comment

Firing Updates!

Wow! So many changes since our last post. Crawlspace is really slamming along – updates to the weapons system means we are testing combat fully for the first time. The entire inventory system is now in game and working, and … Continue reading

Posted in Silent Space Rebellion | Leave a comment

Brace For Impact!

If someone was to ask me today what I thought they should study to get a job working on video games, I would tell them MATH. Everything in video games comes down to Math in one way or another – … Continue reading

Posted in Crawlspace, Game Development | Leave a comment

Galleries, Away!

A wise internet marketing article once suggested that Indie Game Developers should spend 25% of their time doing nothing but marketing to be successful. If that’s true, we’re well on our way to success. Previously, our corporate site was a … Continue reading

Posted in Press | Leave a comment